Market Opportunity
The Untapped Gaming Economy
Market Size Reality
Global Gaming Revenue: $217B (2023) - larger than movies and music combined
Active Gamers Worldwide: 3.2 billion people
Competitive Gaming Segment: 1.2 billion casual competitive players
Average Spend per Gamer: $68 annually on gaming
The Casual Competitive Segment
Who They Are:
Play popular games regularly (FIFA, Chess, NBA 2K, Fighting games)
Compete with friends and online opponents
Skilled but not professional esports players
Ages 16-45, global distribution
Combined spending power: $80B+ annually
What They Want:
Recognition for their gaming skills
Opportunities to monetize abilities
Permanent proof of achievements
Social competition with meaningful stakes
Market Timing: Why Now?
1. Infrastructure Readiness
Base blockchain offers fast, cheap transactions
Mobile-first crypto adoption is growing rapidly
Gaming + DeFi integration is becoming mainstream
2. Behavioral Shifts
Creator economy mindset: "Turn hobbies into income"
Increased comfort with digital-first earning
Social media proof-of-skill culture established
3. Competitive Landscape Gap
Traditional gaming: No permanent achievement records
Current Web3 gaming: Focused on new, complex games
Wagyr: Bridges existing skills with blockchain benefits
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