Roadmap
2026 Development Timeline
Q4 2025: Foundation
January - March
Product:
Beta platform launch with FIFA and Chess
Basic challenge creation and verification
Simple reputation system implementation
Users: 1,000 beta users
Revenue: $0 (pre-revenue testing)
Team: 3 people (2 engineers, 1 product, design, and marketing)
Q1 2026: Product-Market Fit
April - June
Product:
Mobile app launch (iOS & Android)
NBA 2K and fighting games integration
Advanced verification system with video proof
Tournament hosting capabilities
Users: 5,000 active users
Revenue: $50,000 monthly (challenge fees)
Q2 2026: Scale & Growth
July - September
Product:
Advanced analytics dashboard
Gaming crew and social features
Professional tournament partnerships
Cross-platform reputation system
Users: 25,000 active users
Revenue: $300,000 monthly
Q3 2026: Market Leadership
October - December
Product:
Token launch and governance system
API integrations with major gaming platforms
Corporate team-building solutions
International expansion (5+ countries)
Users: 75,000 active users
Revenue: $1,000,000 monthly
2026 Q4 -2027: Ecosystem Expansion
2026 Goals
Users: 300,000+ active users globally
Revenue: $5,000,000+ monthly
Games: 15+ supported game titles
Countries: 25+ supported markets
Features: AI-powered verification, VR integration pilot
2027 Vision
Users: 1,000,000+ global gaming community
Revenue: $15,000,000+ monthly
Position: Dominant platform for verified competitive gaming
Impact: Standard for gaming skill verification and monetization
Last updated