Roadmap

2026 Development Timeline

Q4 2025: Foundation

January - March

  • Product:

    • Beta platform launch with FIFA and Chess

    • Basic challenge creation and verification

    • Simple reputation system implementation

  • Users: 1,000 beta users

  • Revenue: $0 (pre-revenue testing)

  • Team: 3 people (2 engineers, 1 product, design, and marketing)

Q1 2026: Product-Market Fit

April - June

  • Product:

    • Mobile app launch (iOS & Android)

    • NBA 2K and fighting games integration

    • Advanced verification system with video proof

    • Tournament hosting capabilities

  • Users: 5,000 active users

  • Revenue: $50,000 monthly (challenge fees)

Q2 2026: Scale & Growth

July - September

  • Product:

    • Advanced analytics dashboard

    • Gaming crew and social features

    • Professional tournament partnerships

    • Cross-platform reputation system

  • Users: 25,000 active users

  • Revenue: $300,000 monthly

Q3 2026: Market Leadership

October - December

  • Product:

    • Token launch and governance system

    • API integrations with major gaming platforms

    • Corporate team-building solutions

    • International expansion (5+ countries)

  • Users: 75,000 active users

  • Revenue: $1,000,000 monthly

2026 Q4 -2027: Ecosystem Expansion

2026 Goals

  • Users: 300,000+ active users globally

  • Revenue: $5,000,000+ monthly

  • Games: 15+ supported game titles

  • Countries: 25+ supported markets

  • Features: AI-powered verification, VR integration pilot

2027 Vision

  • Users: 1,000,000+ global gaming community

  • Revenue: $15,000,000+ monthly

  • Position: Dominant platform for verified competitive gaming

  • Impact: Standard for gaming skill verification and monetization

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